As the camera follows it gets lost inside Trico’s body or inside a bordering wall and can eventually result in untimely deaths, unnecessary falls and is generally an annoyance. Jumping awkwardly, tripping over everything, not always doing quite what you’d like him to do. Does it? Yeah, unfortunately it does and it can be incredibly frustrating.Īt the start of the game, the puzzles and platforming you are expected to guide Trico and his ward through are simple enough but right from those opening moments you’ll notice that controlling the boy is a little off. Should a game that has had as much development time as The Last Guardian suffer from camera and control problems? Expectation says no, absolutely not. They wouldn’t know of the wonky camera and less than responsive controls that previous fans had been able to forgive. These new fans wouldn’t have the reference to work off from past Team ICO works. So the next time you're irritated with Trico, see if they are trying to show you something, or enjoy watching their feather butt roll around in the grass for a few minutes.ĭisclaimer: I have absolutely no defense for the The Last Guardian's camera.ĭid you experience a strained relationship with Trico? Did it get better as you played through, or worse? Let us know in the comment section below.“Trico itself comes across as a living, breathing creature and is real in a way I’ve never seen in a game before.”įans of Ico and Shadow of the Colossus undoubtedly knew what they were getting into with Fumito Ueda’s magnum opus but in ten years time, it’s safe to say that a large number of new fans would be jumping on board. If you hadn't already formed a bond with your feather dog, executing some stunts is a fun way to do it. Leaping off buildings is as fun as a Leap of Faith, and finding different combinations to see if Trico will still catch you is highly entertaining. Patience is part of the process with any animal, and the fact that this AI design can mimic that experience is incredible.Īdditionally, Trico's follow and catch AI never gets old. Trico is meant to help guide the player, as well as follow, and it's easy to get frustrated if you ignore her clues. Not only do these inconveniences help to forge a bond between you and the creature (or adversely an undying hatred), they force the player to pay attention to their AI counterpart. This has come under some heavy fire by more impatient players, but the argument here is that both the intended and unintended frustration is a valuable and core mechanic of the game. Trico has a very delayed (for video game standards) response time, ambles around seemingly aimlessly and, every once in awhile, ignores you all together. The side effect of these two factors combined is that Trico comes off as a real jerk sometimes. Simultaneously Trico is meant to be obstinate at times, which adds a layer of complexity. This requires Trico to have a subtle intelligence and eventually the ability to follow commands. The game instead focuses on the size and requirements of the world around you, and requires constant interaction with the computer-controlled beast. Previous games depended on simple AI partner abilities to progress, while The Last Guardian accomplishes a more natural approach. The puzzles exist in two scales: player sized and Trico sized. ![]() The driving mechanic is the relationship your player controlled character, "the boy", forms with his giant dog/bird creature, Trico. ![]() While the game struggled with a lengthy production, the finished product is polished and stunning. The gameplay centers around puzzle solving and the style is heavily influenced by Studio Ico's previous two games, ICO and Shadow of the Colossus. ![]() The Last Guardian is a beautiful game for patient people.
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